Towny
Towny is a unique claiming and group system used by SolaceMC!
Last updated
Towny is a unique claiming and group system used by SolaceMC!
Last updated
To get started with Towny, ensure that you are at least Sapling
rank and you have a $1,000 balance.
To create your town, find a spot in one of the main worlds and use /t new <name>
.
The Co-Mayor rank is not to be given lightly, as it holds the most power under the Mayor rank. Read more about the Co-Mayor commands here:
The Helper rank is perfect for helping out players with claiming chunks or plots! Read more about the Helper commands here:
The Ambassador rank is essentially for recruiting new town members, with minimal commands. Read more about the Ambassador rank here:
/t
Shows the status of your town.
/res list
Shows a list of town residents.
/tc
Toggles town chat.
/t online
Shows all online residents.
/t leave
Leave a town.
/t toggle ?
Lists all town toggle comands (e.g. mobs, fire)
/t rank add <player>
Ranks a town resident with your chosen rank.
/t rank list
Shows the list of all available town ranks.
/t delete
Deletes your active town.
/t claim
Claims a town chunk.
/t unclaim
Unclaims a town chunk.
/t outlaw add/remove
Outlaws a player from your town/Removes a player from outlaw list.
/t outlawlist <town>
Lists all outlaws in your or another player's town.
/t allylist <town>
Lists all allys in your or another player's town.
/t merge <town>
Merges your town with another player's town. (Make sure the town that merges is made into an outpost before merging)
/t perge #
Kicks selected number of inactive players out of your town.
/t set
Has multiple features such as setting home blocks, setting permissions, plot prices, etc.
/t bankhistory
Checks who deposits and withdraws money from town bank.
/t trust add <player>
Trusts a player to a town. (Does not trust players to protections such as chests, shulkers, furnaces, etc.)
/t trust town
Trusts an entire town to a town.
/t set primaryjail
Set an area as a town jail.
/t jail <name>
Jail a player into your town jail.
/t unjail <name>
Unjails a player from your town jail.
/t kick <player>
Kicks a resident from your town.
/t join <town>
Allows you to join an open town.
/t buy bonus #
Allows you to buy extra townblocks/claim chunks.
We also have a Custom Feature here on SolaceMC: Town Vaults! These are the same as Player Vaults, except you share them among your Town members. It is accessible through the /townvault command. See below for a more detailed walkthrough:
Town upkeep is important in keeping your town afloat! If the upkeep is not paid, you will risk your town falling into ruin. By default, each townblock costs $10 per day. You can see all towny prices by using /towny prices
. Deposit money into your town bank by using /t deposit <amount>
.
One of the best features of Towny is the ability to invite others to your town and build a community within it! To invite your friends, use /t invite <player>
or /t add
. The person invited must use /accept <town>
to become a member of your town. This will give you 8 extra claims towards your town too, to help them get settled in and expand!
After 6 months of inactivity, the Town Resident will be removed, and thus so will their claims, so make sure you keep on top of your available claims!
Plots are purchasable townblocks that can be sold between members of a town or used to divide members' townblocks. Within townblocks, you can toggle attributes of your choosing (e.g. /plot toggle mobs
will turn on hostile mob spawning in your plot of choice). To view plot toggle attributes, do /plot ?
.
Outposts are essentially extra claims outside of your town. To claim an outpost, use the command /t set outpost
. To list active outposts within your town, use the command /t outpost list
. Outposts are named automatically using numbers (e.g. 1, 2, 3...). The more outposts you make, the higher the number goes. To remove outposts, use /t unclaim
at the location of the outpost.
There are 8 different levels your town may reach. In order to advance your town to a higher level, your town must have a certain amount of residents. Here is a list of all the obtainable town levels and their perks: Level 1: Settlement
Mayor Prefix: Hermit
Number of Residents: 1
Bonus Plot Limit: 65
Level 2: Hamlet
Mayor Prefix: Chief
Number of Residents: 2
Bonus Plot Limit: 65
Level 3: Village
Mayor Prefix: Baron Von
Number of Residents: 6
Bonus Plot Limit: 65
Level 4: Town
Mayor Prefix: Viscount
Number of Residents: 10
Bonus Plot Limit: 65
Level 5: Large Town
Mayor Prefix: Count Von
Number of Residents: 14
Bonus Plot Limit: 65
Level 6: City
Mayor Prefix: Earl
Number of Residents: 20
Bonus Plot Limit: 65
Level 7: Large City
Mayor Prefix: Duke
Number of Residents: 24
Bonus Plot Limit: 65
Level 8: Metropolis
Mayor Prefix: Lord
Number of Residents: 28
Bonus Plot Limit: 65
If your protections are within your town's borders, your protections by default are protected. Learn more about Chest Protections here:
By placing down a simple campfire in a chunk, you can "claim" it as your own camp for up to 7 days The plot protections work the same way as a town and players can allow others to interact with their camp by adding them to their friends list with the following command: /resident friend add {playername}
.
Remember to take care around your campfire because, if broken, your camp will cease to exist and the protections will be lost.